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The Paintball Dictionary

Slang and gear terms from ACE to lane, plus modern additions.

ACE
Stands for anti chop eyes, they go in the chamber of a marker and detect paintballs.
AGD
Stands for Air Gun Designs. Makers of the automag.
Anti-siphon tube
A tube that goes in the CO2 tank that is curved upwards as to only pick up the Gaseous CO2 at the top of the tank.
Airball
A type of speedball played with inflatable bunkers, its used in almost every tournament.
Angel
A very popular type of high end gun made by WDP.
ASA
Means air source adapter, its the place where you screw your tank into and is often connected to your gun with a drop forward.
Autococker
A very popular gun that is now going out of style. It is one of the only closed bolt guns on the market. It is a pump gun with pneumatics on it to automatically cock it. This gun is made by WGP.
Agg
New word in paintball thats a kind of style that includes tailfeathers, folded proflexes, unimounts et.. Also means pimp or cool.
Back player
Players who usually stay back, they shoot a lot of paint and their job is to cover lanes and keep opponents in their bunkers, and to communicate positions to the rest of their team.
Barrel
The length of the gun the ball is propelled through beyond the chamber, these are often interchangeable and some people buy kits to size their paint for best accuracy.
Barrel condom/cover
A cover that slips over the last few inches of the barrel to block paintballs incase of accidental misfire.
Barrel plug
An object you insert into the barrel to block accidental misfires.
Battle swab
A popular type of squeegee, which is about 16 inches in length and folds in half and looks like a fuzzy stick.
BKO
An electropneumatic gun made by Indian Creek Designs that uses a 2 way solenoid instead of a 4 way found on bushmasters.
Blind shooting
To stick your gun out without looking and to shoot without looking.
Blowback
Extra air that escapes up the feedneck and pushes balls into the hopper.
Board
The electronics board inside a paintball gun which controls the solenoid action.
Bonus balling
Shooting a player who is already out.
Bounce (1)
When a paintball hits you and fails to break.
Bounce (2)
A flaw on electropneumatic guns that makes it shoot more than actually pulled on the trigger.
BPS
This means balls per second, its used to measure the Rate of fire on paintball guns.
Break, off the/on the
The start of the game when everyone runs to their primary positions.
Bunker(N)
An object you hide behind that provides cover for you and prevents paintballs from hitting you.
Bunker(v)
When a player runs up to an opposing player’s bunker and shoots him at close range. This move requires lots of skill and practice to do right.
Bushmaster
Also known as bushys these are relatively cheap electropneumatic markers made by Indian Creek Designs (ICD).
Constant Air
(CA) Development from old 12 grams which made it so you could use bulk CO2 tanks.
Cap
The maximum cycles per second a board can do.
Chop
When the bolt chops a paintball in half because the trigger is pulled before a paintball is completely in the breech.
Chronograph
(chrono) Device that measures the velocity of a paintball in FPS.
CO2
A gas used to propel paintballs, commonly used on lower end guns and is very cheap.
Cocker
Short for autococker, look above.
Compressed air
A type of air used for high end guns that cannot accept CO2 it is compressed to 3,000 or 4,500 psi inside the tank.
Cyborg
A very good high end gun made by macdev.
Dead man walk
A frowned upon technique of acting like you are out and walking away then suddenly shooting the opposition or getting into a bunker.
Debounce
A setting on boards to limit bounce.
Detent
Something that stops the ball from rolling out the barrel.
Dome
Head and goggle area.
Dorito
An airball bunker in the shape of a 3 sided pyramid, usually at one of the snakes.
Dwell
The time the valve is held open, this is adjustable on electronic markers.
Egg/evo
Nickname for viewloader evlution II.
Electro
A gun that is shot using an electric microswitch.
Extra love
Innocent phrase for bonus balling.
Eye
A system that detects paint in the loader or gun.
Fanning
A way to shoot the gun, that involves tensing up your trigger arm and sticking your middle finger on the trigger and vibrating your arm back and forth. Although impressively fast, it makes the gun wobble around and makes aiming impossible.
FPS
Feet per second, measurement of velocity which is used for chronoing your paintballs.
Gogged
When you are shot in the goggles.
Goggles
You wear these over your head to protect your eyes.
Grill
Refers to the vent in masks which aid in breathing. It tastes bad if you get shot here.
Guppy
Pod, or tube.
HALO
An extremely fast hopper that is somewhat pricey.
Harness
A belt that goes around your waist and stores pods.
Hopper
This attaches to the feedneck and stores paintballs. There are also electronic versions for high end guns that feed paintballs very fast.
HPA
See compressed air.
HPR
This stands for high pressure regulator, also known as the inline regulator these control the input pressure from the tank to the gun.
Hyperball
A form of speedball uses corrugated plastic tubes for bunkers.
Inline reg
See HPR.
Intimidator
A high end gun that shoots very fast and is made by bob long they’re very fast and used by many pro teams. These seem to be another fad.
Impulse
A mid end electropneumatic gun made by smart parts.
Lane(n)
An open area in a field which will likely require movement through, as in a space between two key bunkers.

Added in 2026

BBD (barrel blocking device)
A barrel cover or plug. It goes on whenever you leave the playing field.
Dead box
The area where eliminated players wait for the next game.
First Strike round
A fin-stabilized, bullet-shaped paintball that its maker says flies straighter and farther than a round ball. Only fires from compatible markers.
Low impact
Paintball with smaller .50 calibre balls that hit with less than half the energy. Popular for kids and nervous first-timers.
Magfed
A marker that feeds from a magazine instead of a hopper on top.
Mercy rule (or surrender rule)
A field rule that lets you call on a close-range opponent to surrender instead of shooting them.
Milsim
Military simulation. Games and events with realistic rules, missions and gear limits.
Pod
A plastic tube that carries extra paint in your harness or pack.
Race to
Tournament scoring where the first team to win a set number of points wins the match.
Ramping
An electronic firing mode where, once you pull the trigger fast enough, the marker adds extra shots up to a set rate. Field and tournament rules limit how it can be used.
Scenario game
A large themed event with missions, storylines and respawns, often with hundreds of players.
Snake
The long, low inflatable bunker along one side of a speedball field.
Speedball
Fast, competitive paintball on a symmetrical field of inflatable bunkers.
Tape
Slang for the field boundary. Running “up the tape” means moving along the edge of the field.
Thermal lens
A double-pane goggle lens that resists fogging. Standard on most masks today.
Wiping
Wiping off a hit and pretending you are still in. It is cheating and will get you thrown off most fields.
Woodsball
Paintball played in natural terrain like woods, brush and creek beds.